State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2021

Top 5 PVP Games in Turkey Q3 2021: Unified Platform Performance

Discover the performance trends of the top 5 PVP games in Turkey during Q3 2021, with insights on downloads, revenue, and active users.

Top 5 PVP Games in Turkey Q3 2021: Unified Platform Performance

In Q3 2021, the top 5 PVP games in Turkey on the unified platform, which includes both iOS and Android, demonstrated varied performance metrics in weekly downloads, revenue, and active users. Here’s a closer look at how these games fared according to Sensor Tower data.

PUBG MOBILE from Tencent Mobile International Limited saw a dynamic quarter. Weekly revenue showed a steady increase, peaking at approximately $403.7K in the week of September 20. Downloads fluctuated, starting at 157.5K at the beginning of July and ending at 117.6K by the end of September. The game also experienced a decline in weekly active users, dropping from 5.7M at the end of June to around 3.7M by the end of September.

Bridge Race by SUPERSONIC STUDIOS LTD showed a notable peak in downloads early in the quarter, with a high of 290.1K in the week of July 12. However, downloads decreased significantly to 92.5K by the end of September. Active users mirrored this trend, starting at 343.8K and ending at 171.7K. Revenue remained relatively low throughout the quarter with minor fluctuations, peaking at $167 in mid-July.

101 Okey Plus Rummy Board Game from Zynga Inc. demonstrated consistent performance in revenue, peaking at $333.3K by the end of September. Weekly downloads remained stable, with figures around 102.6K at the beginning of July and 112K by the end of the quarter. Weekly active users saw a peak of 2.4M in mid-July but settled around 2M by the end of September.

Subway Surfers by Sybo Games ApS had a strong start with 127.9K downloads at the end of June, peaking at 158.5K mid-July, and then declining to 81.4K by the end of September. Active users followed a similar trend, beginning at 3.2M in late June, peaking at 4.6M in mid-July, and ending at 2.5M in late September. Revenue showed minor peaks, with the highest being $1.1K at the end of August.

Roblox from Roblox Corporation experienced stable revenue throughout the quarter, peaking at $97.4K in mid-July. Downloads started at 116.5K in late June, fluctuated, and ended at 83.3K by the end of September. Active users remained relatively steady, with a slight dip in mid-September but recovering to 4.8M by the end of the quarter.

These trends reflect the dynamic nature of the mobile gaming market in Turkey. For more detailed insights and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021